top of page

Welcome!

My name is Nathan and I’m a games programming graduate from SAE Creative Institute. Here, you can find examples of my work including university assignments and personal projects. I mainly work with Unity and C#, but I also have experience with C++ and Unreal.

Home: Welcome

How to Wizard is a VR puzzle game with the core mechanic of custom spell crafting. Players can craft spells with modules they unlock as they progress to produce their own spells to approach the puzzles in their own unique way. The levels are designed to be solvable in many ways to accommodate this.

​

Our goal is to shift the focus from predetermined solutions to the creative solutions generated by each player. In this way, the player's ingenuity and freedom are emphasised.

Home: Products
How to Wizard
Watch Now
Home: Video Player
The spell crafting table

The spell crafting table

Decked out with all the modules.

Level 1

Level 1

The entrance to the tomb...

Level 12

Level 12

Four doors need to be opened to move on...

Level 13

Level 13

Companion cube, How to Wizard style.

Level 14

Level 14

A series of puzzles testing your knowledge of almost all the spell modules.

My original mock up plan for level 14. South-western view

My original mock up plan for level 14. South-western view

What was originally geometry that fell was replaced with a door.

Challenge level 14

Challenge level 14

The most difficult level in the game... Will you step up to the challenge?

My original mock up plan for challenge level 14. South-western view

My original mock up plan for challenge level 14. South-western view

Laser numbers were changed to make it easier.

The legend for my level mock ups

The legend for my level mock ups

Home: Gallery

©2020 by Nathan Viengkhou. Proudly created with Wix.com

bottom of page