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Welcome!

My name is Nathan and I’m a games programming graduate from SAE Creative Institute. Here, you can find examples of my work including university assignments and personal projects. I mainly work with Unity and C#, but I also have experience with C++ and Unreal.

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How to Wizard is a VR puzzle game with the core mechanic of custom spell crafting. Players can craft spells with modules they unlock as they progress to produce their own spells to approach the puzzles in their own unique way. The levels are designed to be solvable in many ways to accommodate this.

Our goal is to shift the focus from predetermined solutions to the creative solutions generated by each player. In this way, the player's ingenuity and freedom are emphasised.

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How to Wizard
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