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Welcome!
My name is Nathan and I’m a games programming graduate from SAE Creative Institute. Here, you can find examples of my work including university assignments and personal projects. I mainly work with Unity and C#, but I also have experience with C++ and Unreal.
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How to Wizard is a VR puzzle game with the core mechanic of custom spell crafting. Players can craft spells with modules they unlock as they progress to produce their own spells to approach the puzzles in their own unique way. The levels are designed to be solvable in many ways to accommodate this.
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Our goal is to shift the focus from predetermined solutions to the creative solutions generated by each player. In this way, the player's ingenuity and freedom are emphasised.
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![]() The spell crafting tableDecked out with all the modules. | ![]() Level 1The entrance to the tomb... | ![]() Level 12Four doors need to be opened to move on... |
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![]() Level 13Companion cube, How to Wizard style. | ![]() Level 14A series of puzzles testing your knowledge of almost all the spell modules. | ![]() My original mock up plan for level 14. South-western viewWhat was originally geometry that fell was replaced with a door. |
![]() Challenge level 14The most difficult level in the game... Will you step up to the challenge? | ![]() My original mock up plan for challenge level 14. South-western viewLaser numbers were changed to make it easier. | ![]() The legend for my level mock ups |
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