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Auto-Snealth is a third person shadow-based stealth game where players are tasked with completing objectives and then reaching the level's exit. Players must take advantage of the darkness to hide and teleport to avoid robots.

Auto-Snealth: Bio
Meet the enemy
Auto-Snealth: Image

In Auto-Snealth, the player must infiltrate the robot headquarters, hack servers to find their blueprints and weaknesses and then escape the tower. Players have access to a unique ability and gadget to aid them in this mission. At the core of these is shadow based stealth; robots do not detect players in the dark. The player's ability is shadow teleportation where the destination must be in the darkness. This allows players to quickly traverse lit areas or sneakily approach enemies to defeat them. The player's gadget is a storm grenade. This can be dropped to produce a temporary field of darkness and electricity within which players can hide and enemies get stunned.

Auto-Snealth: Text
Auto-Snealth: Image

My role in this project was to program the combat mechanics, the UI and menu systems, as well as the AI for one of the robot types. The combat mechanics involve the conditions under which enemies can be attacked, dodging as well as the storm grenade creating darkness and stunning enemies. The UI and menu systems include the in-game HUD, options and saving and loading systems. My AI randomly patrols within a designated area and disables the player's teleportation when close.


This project was my introduction to Unreal and blueprinting. In developing Auto-Snealth, I learned how to use Unreal and its many features and how to create blueprints. Of Unreal's many features, I learned how to use gamemodes, game instances, save objects, sound classes and mixes and many more.

Auto-Snealth: Text
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